Sunday, April 10, 2011

Red... Diary of Revenge


When I made the storyboard for Red, I had no idea I was going to be asked to convert it to a moving storyboard. If I did, there are some layering choices I'd have made differently and the entire process would have been easier and come out cleaner.

However, with only 2 days to do it and after having to re cut all the pieces, I managed to put together at least a half decent moving storyboard.

The images are from the storyboard posted earlier. The music is from an unreleased game called "Dark Days", I just didn't have the time to mix something new, besides, I was going through my collection of clips and it seemed to fit the mood. Anyway... hope this doesn't compress too small when I upload it:



Posted on youtube here:
http://www.youtube.com/watch?v=LG3kdfnVfBs

Monday, March 28, 2011

They call her... Red


This is another photo sourced story board completed in photo shop.

Basically this is red riding hood with a crossbow that shoots 3 bolts at a time, killing 3 wolves, and than being confronted by a demon wolf at the end.

Click on the left image to see the full storyboard (you may need to click again to expand further, it's a fairly large image so your browser may try to shrink it.)

Below are examples of what I mean by "photo sourced". Basically using images that already exist and adapting them for the purpose of telling a story.

Wednesday, March 23, 2011

It's not art but...

I don't get as much free time to update this blog the way I would like to. And I do have some more art that I should put up, including a few 3d models. I never quite find the time to convert them into pictures and upload them though.

And a lot of my time has been taken up with writing essays and articles (including some paid for websites) , so basically stuff I can't post here. On top of that is the freelance graphic design work I've done, which is something else I can't post, because it is for a new product line that hasn't been released yet.

I also do some marketing and consulting on the side, and that is something I can post (yea I'm pimping some stuff!)

Auto Care Super Saver is a discount service that offers 5 free oil changes and $1000 worth of automotive services just for buying a discount card. That card is usually sold for $87.54 (its 79.99 plus a tax and sales fee)

You can skip the tax and sales fee and knock an extra $20 off using this secret code (enter it in the promo box during check out)
The code: makvinn1
The website: http://www.autocaresupersaver.com/

And if you stick my name in the salesman box (its Vincent) than I get like a $1 towards paying off my college loan.

That secret promo code is also posted over here on this advertainment site:
http://www.wix.com/vbeers/cardr

Thursday, December 16, 2010

Devils Crush - Brick Breaker


So this is my first completed game. Just a simple traditional brick breaker but I did get all the collision working. It's also my first experience creating simple movies in flash so there are animated backgrounds, pulsing buttons and basic win/loss movies.

I did the actionscripting for the game and interface as well as created all of the incidental graphics and animations (buttons, bricks, borders, backgrounds, etc). The concept art for the devil images are from other artists but I modified them to fit my color schemes and needs in photoshop. (like the girl on the win movie was blue and now is in color, or the girl on the title pages was grey and is now see-through, etc)

In particular the variety of bricks I made were intended to eventually have various hit points and functions but in the current form they are just randomly created brick images which at least add some color variety.

The ball speed is currently set to "random" every time the ball is generated (no its not a bug its a feature!.. no really, its intentional...). There are 13 levels in this version; and in case you bore quickly of brick breakers (like I do...) there are 3 quick cheat buttons on the side (add level, instant win and instant lose) so you can see all the game interface, levels, win and loss movies quickly without having to play through 13 levels of breaking bricks with a random speed ball.

Overall its functional and looks decent and peppered with some neat music that I borrowed from other sources noted in the credits page.

If I ever get the time (and ambition) there are of course a variety of powerups or additional features that I would add to the game but I have so much other work to do that I don't know when or if I will get around to it.

Oh and here's the link to play: http://megaswf.com/serve/86887/

Friday, July 23, 2010

Reaver - Concept art


From pencil sketch to first color draft

Thursday, July 22, 2010

Team Phalanx Logo


This is a logo I created for Team Phalanx ~ Game Studio

Battleship Bad Wolf



Digital paint concept art of a flying battleship on two different backgrounds

Sunday, July 18, 2010

Character concept sketches in pencil


Alternate Reality Online is a project concept I've been toying with for most of my 30+ years of life. I hesitate on how much I can reveal to the public at this point, so I'm going to start very small with just a basic pencil sketch. Every time I open my mouth my ideas get taken and used in some other game, I have to keep some of them for myself...

These 9 figures represent in very broad terms the core character class concepts for each of 3 meta-species. I suppose they don't make a lot of sense out of context, but I am not prepared to reveal storyline details at this point.

More info to come as time and money permits.