Thursday, December 16, 2010

Devils Crush - Brick Breaker


So this is my first completed game. Just a simple traditional brick breaker but I did get all the collision working. It's also my first experience creating simple movies in flash so there are animated backgrounds, pulsing buttons and basic win/loss movies.

I did the actionscripting for the game and interface as well as created all of the incidental graphics and animations (buttons, bricks, borders, backgrounds, etc). The concept art for the devil images are from other artists but I modified them to fit my color schemes and needs in photoshop. (like the girl on the win movie was blue and now is in color, or the girl on the title pages was grey and is now see-through, etc)

In particular the variety of bricks I made were intended to eventually have various hit points and functions but in the current form they are just randomly created brick images which at least add some color variety.

The ball speed is currently set to "random" every time the ball is generated (no its not a bug its a feature!.. no really, its intentional...). There are 13 levels in this version; and in case you bore quickly of brick breakers (like I do...) there are 3 quick cheat buttons on the side (add level, instant win and instant lose) so you can see all the game interface, levels, win and loss movies quickly without having to play through 13 levels of breaking bricks with a random speed ball.

Overall its functional and looks decent and peppered with some neat music that I borrowed from other sources noted in the credits page.

If I ever get the time (and ambition) there are of course a variety of powerups or additional features that I would add to the game but I have so much other work to do that I don't know when or if I will get around to it.

Oh and here's the link to play: http://megaswf.com/serve/86887/

Friday, July 23, 2010

Reaver - Concept art


From pencil sketch to first color draft

Thursday, July 22, 2010

Team Phalanx Logo


This is a logo I created for Team Phalanx ~ Game Studio

Battleship Bad Wolf



Digital paint concept art of a flying battleship on two different backgrounds

Sunday, July 18, 2010

Character concept sketches in pencil


Alternate Reality Online is a project concept I've been toying with for most of my 30+ years of life. I hesitate on how much I can reveal to the public at this point, so I'm going to start very small with just a basic pencil sketch. Every time I open my mouth my ideas get taken and used in some other game, I have to keep some of them for myself...

These 9 figures represent in very broad terms the core character class concepts for each of 3 meta-species. I suppose they don't make a lot of sense out of context, but I am not prepared to reveal storyline details at this point.

More info to come as time and money permits.

Thursday, July 1, 2010

Queens Club Killers - Color Posters

Queens Club Killers: Hot Bodies, Cold Blades, No Mercy




At the top is the final version of the Queens Club Killers Mini-Poster (prints out at best quality at 11x14), though if you wanted to print it ask me for the PDF, this is a lower quality jpg. The image is meant to look like a "poster on a poster" with the image weathered and beaten into the wood background/border.

The second image is a colorized version of one of the concept posters. That's the largest size it was made, if I was going to do a final version I'd have used a real body model, real sword, etc. with a high res camera. I was never happy with the quality level since I was working with low quality downloaded images, but it did get the idea across for how the final might look if completed. If I had the time I would have liked to actually turn this into a series of 4 posters with a different girl on each of the "Queen" cards.

At the bottom is the mock up concept box art for Queens Club Killers: The "legalize" on the back bottom along with the Xbox360 and studio logo's are just scans from another game. The overall design layout, game title, the girls on the back and the cover art images are my own. The girls on the back is actually a screen shot taken of another image I created (its a piece of a character select screen created for a digital interface project where I created menu layout concepts)

My next project is probably going to be a character concept art project, I may do the "locked" character show on the back of the box "Babylon"

Wednesday, June 23, 2010

Queens Club Killers Poster


These are 3 poster designs created for the game "Queens Club Killers". The smaller ones were just thumbnail concepts not completed to full size. The third one was chosen as the "final" base design and was then recreated as both an 11x14 inch mini poster and as the first draft of the box art design.

I'll post color concept versions of the full box art and poster another time

Storyboarding Queens Club Killers


This is a storyboard design for the intro sequence of the game "Queens Club Killers". The Queens Club is an all female assassin team (think: Kill Bill). The sequence is a short and simple "hanging from ledge, sneak into roof top entrance, find target, shoot target, cut to title page" but was done just to block out camera angles, movements and closeup shots.

Note: the character models are not my own creations (except for the last one - title page). The layout and design are mine.

The images were created by taking photographs of existing assets and piecing them together to create a storyboard. I took over 200 photographs of various angles, tested dozens of layouts, poses and camera angles and finalized the shots by mixing pictures together to create new scenes and adding special effects with photoshop. The intent is not to show off the artwork but rather to show off the concept for what needs to be created as an intro to the game.

Monday, June 14, 2010

Pencil + Digital Paint



This was a pencil sketch I did of Scarlett Johansson (based on photo references) scanned and colored in Photoshop. I like doing color with digital paint, I don't seem to get as much detail trying to do it with color pencil or marker.

First is is a comparison of part of the image in pencil vs the same area in digital color. Second is the entire image in color. Unfortunately I have to shrink it pretty small to upload it here as a jpg, the original is actually 11"x14" in pdf format (30mb) so it can be printed on small posters. And don't bother being offended by the title (The kindap and torture of Scarlett Johansson) it's based on a short story where she fakes her own kidnapping for publicity so it's not really a torture story.

Monday, May 31, 2010

What is this, where am I?

So how do I make a blog? What do I stick in here? Will I even remember how to log back into this? No one knows....

So, while I'm here, I'll upload the logo I made for Desert Paradise Studio:


I wonder what I should post next...