Friday, July 23, 2010

Reaver - Concept art


From pencil sketch to first color draft

Thursday, July 22, 2010

Team Phalanx Logo


This is a logo I created for Team Phalanx ~ Game Studio

Battleship Bad Wolf



Digital paint concept art of a flying battleship on two different backgrounds

Sunday, July 18, 2010

Character concept sketches in pencil


Alternate Reality Online is a project concept I've been toying with for most of my 30+ years of life. I hesitate on how much I can reveal to the public at this point, so I'm going to start very small with just a basic pencil sketch. Every time I open my mouth my ideas get taken and used in some other game, I have to keep some of them for myself...

These 9 figures represent in very broad terms the core character class concepts for each of 3 meta-species. I suppose they don't make a lot of sense out of context, but I am not prepared to reveal storyline details at this point.

More info to come as time and money permits.

Thursday, July 1, 2010

Queens Club Killers - Color Posters

Queens Club Killers: Hot Bodies, Cold Blades, No Mercy




At the top is the final version of the Queens Club Killers Mini-Poster (prints out at best quality at 11x14), though if you wanted to print it ask me for the PDF, this is a lower quality jpg. The image is meant to look like a "poster on a poster" with the image weathered and beaten into the wood background/border.

The second image is a colorized version of one of the concept posters. That's the largest size it was made, if I was going to do a final version I'd have used a real body model, real sword, etc. with a high res camera. I was never happy with the quality level since I was working with low quality downloaded images, but it did get the idea across for how the final might look if completed. If I had the time I would have liked to actually turn this into a series of 4 posters with a different girl on each of the "Queen" cards.

At the bottom is the mock up concept box art for Queens Club Killers: The "legalize" on the back bottom along with the Xbox360 and studio logo's are just scans from another game. The overall design layout, game title, the girls on the back and the cover art images are my own. The girls on the back is actually a screen shot taken of another image I created (its a piece of a character select screen created for a digital interface project where I created menu layout concepts)

My next project is probably going to be a character concept art project, I may do the "locked" character show on the back of the box "Babylon"